![]() It's not an overabundance of great lines that ruins it, it's that there's not really a great line, that ever makes you like the character as much as you did in the previous games. In the other games, you're going up against him, now you spend more time with him and he's less. Jack's never there, I don't remember a really good scene or line from Handsome Jack in the Pre-Sequel, and he's there to carry the ENTIRE game. Everyone remembers Butt Stallion, that line sealed Jack's personality as awesomeness. The problem is Jack is never the same as the previous games. It even has a doppelganger of Jack as a playable character DLC. The game revolves around one of the best characters in the series, Handsome Jack. The script of The Pre-Sequel isn't that interesting. However, social commentary can be done well, the problem is even when the social commentary isn't being pushed in your face (which does happen). I don't know what changed, and it'd be easy to say "he ham-fisted social commentary into the game." and yes he did that quite often. The story though is what I feel like is the biggest problem, now Anthony Burch has been funny, but I've found that while I still enjoy the original Hey Ash Series, and Borderlands 2, I haven't really liked anything he's done after Borderlands 2. I wasn't drawn to them, except claptrap and even then his skill is a bit too random. I'm sure it's been criticized for not innovating enough, but the thing is, I didn't like any of the classes in this game. The thing is, the classes in Borderlands 2 were evolutions of the classes in Borderlands, and that's a safe bet. The guys who like Claptrap and play his class (which is interesting though gets annoying) and the people who don't which use the other three classes (plus DLC). The New classes are weak, and there are really two types of players. The idea of Oxygen is a novel concept but it seems to be thrown out just to change up the pace of the game, not because it's a good feature. There's innovation here, but it's not good. What I remember of the game isn't a good thing. #Borderlands the pre sequel walkthrough pc PcI played the entire game on PS3, and booted it up again on PC about 6 months later, and to be honest. I don't know if it's a lack of skill, a lack of design, or a lack of writing, but the Pre-sequel just isn't that memorable a game. Overall Borderlands The Pre-Sequel returns to the hole too many times. Borderlands: The Pre-Sequel isn't a great game and that's the problem. When all posters are placed, go back and meet Janey to claim your reward.Borderlands is a great game. The final poster is located on the wall adjacent to the door of the building up the path. ![]() To reach this, jump on the crates beneath the roof, and jump ono the roof using your double jump. The fourth is located on the roof of the decrepit building on the right. The third poster is located on the top of a pillar and also can only be reached by jumping. To reach this, jump up and place the poster while in the air. The second is located atop a building on the right further down. The first poster is on the giant turbine to the right. You can also see where they are located by following the diamonds on the minimap. Those slots are determined by green rectangles on the walls. Hang all of the posters up in the specified places around the camp. Do so, and then collect all five of the posters once he drops them. Once the Scav has signed for the delivery, give him your posters. ![]() To reach the roof, use the platforms along the front of the building and walk toward the back. Enter Dead Drop, and find a Scav on the roof of the first building on the right to sign for your delivery. ![]()
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